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Project Duration: Oct 2024 – Jun 5 2025

RoboSim Roguelike Scholar


Computer Science BSc Final Year Knowledge Exchange Project developed in collaboration with IBM.


Github Scripts & Readme · YouTube Preview


What I Produced

  • Unity Game: An entertainment learning game guiding learners through the IBM SkillsBuild AI platform.
  • Academic Report: A comprehensive case study evaluating gamified LLM assessment systems.

Gameplay Preview


Key Features & Architecture

AI & Machine Learning Integration

  • Local LLM Execution: Integrated a local 4-bit quantised Phi-4 (14B) model for generating Q&A mechanisms and evaluating player feedback in real-time.
  • Gamified Assessment: Built an AI-driven reward system that evaluates student answers to questions about AI concepts and grants procedural abilities upon correct responses.

Gameplay & Systems

  • Genre & Inspiration: 3D Roguelite heavily inspired by Risk of Rain 2.
  • Procedural Generation: Environment generation using Unity Terrain, asset packs, and custom Gaussian noise pipelines via the FastNoiseLite library.
  • Combat & Abilities: A procedural ability system paired with ranged (bows, 1-handed, and 2-handed guns) and melee combat mechanics.
  • 3D Asset Pipeline: Custom modeling, rigging, and character animations for both the player and enemies produced in Blender.