
Published on
Project Duration: Oct 2024 – Jun 5 2025
RoboSim Roguelike Scholar
Computer Science BSc Final Year Knowledge Exchange Project developed in collaboration with IBM.
Github Scripts & Readme · YouTube Preview
What I Produced
- Unity Game: An entertainment learning game guiding learners through the IBM SkillsBuild AI platform.
- Academic Report: A comprehensive case study evaluating gamified LLM assessment systems.
Gameplay Preview
Key Features & Architecture
AI & Machine Learning Integration
- Local LLM Execution: Integrated a local 4-bit quantised Phi-4 (14B) model for generating Q&A mechanisms and evaluating player feedback in real-time.
- Gamified Assessment: Built an AI-driven reward system that evaluates student answers to questions about AI concepts and grants procedural abilities upon correct responses.
Gameplay & Systems
- Genre & Inspiration: 3D Roguelite heavily inspired by Risk of Rain 2.
- Procedural Generation: Environment generation using Unity Terrain, asset packs, and custom Gaussian noise pipelines via the
FastNoiseLitelibrary. - Combat & Abilities: A procedural ability system paired with ranged (bows, 1-handed, and 2-handed guns) and melee combat mechanics.
- 3D Asset Pipeline: Custom modeling, rigging, and character animations for both the player and enemies produced in Blender.