
Published on
Project Duration: Oct 31 2025 – Jan 23 2026
Pandora's Dungeon
Retro Game Boy game developed in GB Studio for the Approaches to Play 1 module during the MSc Computer Games Programming program at Goldsmiths, University of London.
Play on itch.io · GitHub Repository
Overview & Role
My role in the project was Project CEO, alongside leading the programming and technical implementation of the game.


Team & Collaborators
Made in collaboration with a talented multidisciplinary team:
- Sujan Naik — Project CEO & Lead Programmer
- Ruochen Ying (Ida) — Storytelling & Puzzle Design (itch.io profile)
- Fei Peng — Game Design (itch.io profile)
- Tony Kitching — Level Design (itch.io profile)
- Mingsi Xie (Mavis) — Lead Artist (itch.io profile)
Key Highlights
- Engine: Developed using GB Studio, targeting retro Game Boy hardware constraints and aesthetic styles.
- Academic Context: Created as part of the Approaches to Play 1 coursework for Goldsmiths, University of London.
- Embedded Playable Prototype: Playable directly on web browsers via itch.io HTML5/Game Boy emulation tools.