
Published on
Project Duration: Apr 01 2026 – Jul 31 2026
Programmer Intern — Lost Wanderer Games
Worked as a Programmer Intern at Lost Wanderer Games (London Area, UK · Remote) from April 1st to July 31st, 2026.
Focused on gameplay programming, audio-driven mechanics, animation integration, and narrative event sequencing in Unity (C#).
Technical Contributions & Systems
Audio-Rhythm Mechanics & Synchronization
- FMOD & Koreography Integration: Built and refined rhythm-driven gameplay logic by syncing player input windows and gameplay events directly to audio tracks using FMOD and Koreography.
- Precise Gameplay Timing: Iterated on rhythm callbacks to eliminate input latency and ensure tight, responsive gameplay loops.
Animation & Character Systems
- Root Motion Physics: Implemented character movement driven by animation Root Motion to match rhythm-based locomotion accurately with world geometry.
- Timeline System Integration: Utilized Unity’s Animation Timeline to orchestrate complex cutscenes, cinematic sequences, and scripted gameplay triggers.
Narrative & Flow Implementation
- Narrative Systems: Programmed dialogue progression and story triggers tied into Timeline sequences and rhythm milestones.
- Bug Fixing & Optimization: Debugged existing production systems, refined feature flow, and supported routine performance passes to keep frame rates locked.
Summary Highlights
- Duration: April 2026 – July 2026 (4 Months)
- Location: Remote (London Area, UK)
- Tech Stack: Unity, C#, FMOD, Koreography, Timeline, Root Motion