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Project Duration: Apr 01 2026 – Jul 31 2026

Programmer Intern — Lost Wanderer Games


Worked as a Programmer Intern at Lost Wanderer Games (London Area, UK · Remote) from April 1st to July 31st, 2026.

Focused on gameplay programming, audio-driven mechanics, animation integration, and narrative event sequencing in Unity (C#).


Technical Contributions & Systems

Audio-Rhythm Mechanics & Synchronization

  • FMOD & Koreography Integration: Built and refined rhythm-driven gameplay logic by syncing player input windows and gameplay events directly to audio tracks using FMOD and Koreography.
  • Precise Gameplay Timing: Iterated on rhythm callbacks to eliminate input latency and ensure tight, responsive gameplay loops.

Animation & Character Systems

  • Root Motion Physics: Implemented character movement driven by animation Root Motion to match rhythm-based locomotion accurately with world geometry.
  • Timeline System Integration: Utilized Unity’s Animation Timeline to orchestrate complex cutscenes, cinematic sequences, and scripted gameplay triggers.

Narrative & Flow Implementation

  • Narrative Systems: Programmed dialogue progression and story triggers tied into Timeline sequences and rhythm milestones.
  • Bug Fixing & Optimization: Debugged existing production systems, refined feature flow, and supported routine performance passes to keep frame rates locked.

Summary Highlights

  • Duration: April 2026 – July 2026 (4 Months)
  • Location: Remote (London Area, UK)
  • Tech Stack: Unity, C#, FMOD, Koreography, Timeline, Root Motion